EA Ends 31-Year Run for BioWare and Cancels Next Mass Effect
The studio behind Dragon Age and Star Wars: Knights of the Old Republic is shutting down as EA shifts focus to its other major franchises.
By Eduardo Salazar ·

A 31-year chapter in video game history has come to a sudden end. Electronic Arts has officially announced it is closing BioWare, the renowned development studio located in Edmonton. Along with the shuttering of the studio, EA confirmed that early work on the next installment in the Mass Effect series has been canceled. This marks a significant shift for a company that once defined the role-playing genre for millions of players worldwide.
BioWare was acquired by EA in 2008, and the parent company went private in August of this year. The decision to close the doors follows a period of relative quiet for the studio. After releasing Dragon Age: The Veilguard in 2024, the team had been working on a small-scale early development phase for the upcoming Mass Effect title. EA stated in a letter to employees that the company made the decision not to move forward with this specific project. The next Mass Effect game had been first announced in November 2020 and featured an official trailer the following December. In 2021, the studio released the Mass Effect Legendary Edition, a remaster of the original trilogy.
The studio is famous for creating several beloved franchises, including Mass Effect, Dragon Age, Star Wars: Knights of the Old Republic, Neverwinter Nights, and Baldur’s Gate. While EA described BioWare as a legendary studio, the internal memo spared little space for the team. Instead, the communication focused on three strategic priorities: Deepen Our Core, Expand Our Reach, and Transform Our Business. EA is now concentrating its resources on Battlefield, a new Marvel’s Iron Man game, and a revival of the Fight Night series.
Specific projects remain a part of the company’s future plans. Battlefield 6 is being cited as a great success, and the company is looking to expand modes in Apex Legends. In the sports division, Project Gridiron is described as a social-first, open-world experience from the American football team. The Fight Night revival is currently in pre-production. Additionally, EA stated it intends to prioritize efforts on Project Evergreen, which is associated with The Sims franchise. The company did not declare the Mass Effect or Dragon Age series dead, nor did it mention the specific games released by BioWare in the letter.
The numbers behind the decision provide some context. Early last year, EA noted that Dragon Age: The Veilguard engaged about 1.5 million players during its launch quarter. This figure was down nearly 50% from the company’s initial expectations. While EA did not explicitly link this performance to the closure, it likely played a role in the broader assessment of the studio’s direction. Gary McKay, the general manager of BioWare, had previously noted that only a core team was working on the next Mass Effect game. He explained that the project did not require support from the full studio, as other colleagues were being matched with other teams within EA.
The move fits into a larger trend of restructuring and job cuts across the gaming industry. For example, Microsoft announced 3,200 job cuts in its Xbox division in July, citing low margins as a primary reason. EA has not released a specific number of employees affected by the BioWare closure. However, the company stated that those impacted will be supported in exploring other opportunities within EA. Staff are expected to gather at a Global Town Hall in November to discuss the company’s direction and the work ahead.
For fans of the franchises, the immediate future is uncertain but not entirely closed off. The Mass Effect and Dragon Age brands remain part of the EA portfolio, even if the studio that created them is no longer operating. The company’s strategy appears to be a refocusing on what has been working commercially, doubling down on core franchises while streamlining operations. The closure of BioWare ends a long era for the Edmonton team, but the stories they started may still continue under different stewardship.
Source: Tom's Hardware





